TheDexterLab project aims to develop simple and affordable solutions to maintain scientific experimentation activities within and outside the classroom stimulating students' creativity and digital tools.


TheDexterLab project started on the first of April 2021 under the coordination of the University of Aix-Marseille. Funded by the Erasmus + programme as part of the extraordinary calls for proposals launched in 2020 to support the preparation for digital education in the face of the COVID-19 challenges, it will last 2 years, with a dedicated budget of 250 913 EUR. 


Access to scientific instrumentation in secondary education is often hindered by the unequal availability of resources within the schools all across Europe leading to a low diversity of experimentation tools available, complicating the possibility for teachers to develop large-scale interdisciplinary STEAM (Science, Technology, Engineering, Arts, Mathematics) activities.


In addition, the current COVID-19 crisis has accentuated the inequalities between students especially regarding the access to educational material and to digital resources.

Today impacted by both sanitary and distance learning issues, experimental activities are hence heavily affected, yet crucial in the understanding scientific processes.

Image by Kobby Mendez
Image by Bing Han


Nowadays, interest in science education is experiencing a decline shared by all the European educational systems, affecting the choice of students to undertake scientific careers and creating new inequalities among learners regarding motivation to learn and curiosity for experimenting scientific protocols.

TheDexterLab wishes to provide tools tailored for the teachers in order to support the development of active and meaningful teaching practices. All the experiences and protocols promoted will be ingrained in our main current societal issues with the objective to favour interdisciplinarity and show students how science impacts our daily lives and our understanding of the main century challenges.

Promoting students’ active position will enable them to feel they are impacting and mastering the content of their learning. Being involved actively in the creation, handling and use of the experimental tools and activities will even more stimulate their motivation. TheDexterLab will act as a great lever to improve the way in which the learners perceive themselves within scientific experimentation, by jointly providing curiosity and a feeling of mastery.

and concretely?

Image by Rohit Farmer

The production of a compendium of 25 scientific protocols aimed at sustaining and developing experimental STEAM activities within and without the classroom

The development of scientific devices for data collection and analysis, available to all at low cost , modular and reusable in several protocols and beyond, conceived through a Do-It-Yourself approach for being easily replicable at school, within fablabs or at home.

The development of simulation tools, making it possible to overcome the lack of financial resources and to maintain scientific activities without degradation, whether the material is available for the student / class, with the underlying objective of stimulating digital programming skills of the learners.

The creation of additional documentary resources to support teachers, families, and actors of non-formal (extracurricular) training to facilitate the implementation of TheDexterLab strategy, backed by training content, webinars, and the implementation of an individual assistance service.